Video Game Design and Programming Concepts, 1st Edition
By: D. Michael PloorCopyright: 2020
Subject: Video Game Design
Grade Level: 7-10
- Video Game Design and Programming Concepts is a fun and easy text-software design guide combination that uses an activity-based integrated curriculum: game-theory reading with game-building application lessons. It supports cross-curriculum and STEM learning as students use math and science principles, in addition to language arts, social sciences, and applied technology knowledge, to develop their own games. No knowledge of programming or game design is needed. The curriculum is built around the Clickteam Fusion 2.5 game-design engine.
- Activity-based, integrated curriculum: theory reading material with programming-application lessons.
- Designed to fit into existing CTE curriculum to introduce programming to students in an engaging environment.
- Fosters cross-curricular learning.
- Products & Prices 6-12 Education
- Table of Contents
- 1. Game Design Vocabulary
2. Software Basics
3. Click Ball
4. Quality Assurance
5. Scene Construction
6. Iterative Design and the Scientific Method
7. Digital Art
8. Parent and Child Objects
9. Graphing Game Coordinates
10. Spawning
11. Software Ratings
12. Game Critique Exposition
13. Proof of Concept: Launching
14. Beta Build: Launching
15. Quality Assurance
16. Global Variables
17. Sensory Detection and Navigation
18. Challenges Using Variables
19. Two-Dimensional Game Art
20. Gravity and Ballistics
21. Game Mod: Particle Physics
22. Quality Assurance
23. Binary Numbering System
24. Project Management
25. Concept Documents
26. Construction Documents
27. Completion Documents
28. Capstone—Exhibition of Mastery - The Look Inside images are for preview purposes only. The format of the actual product may vary from the images shown.
- Correlations
- South Carolina5352 Game Design And Development (Grades 9–12) (PDF, 355.57 KB)
- About the Author(s)